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At Cultural Heritech @ Norway House we will showcase solutions and troubleshoot the most pressing challenges that cultural institutions face in the digital age. We will connect practitioners with policy makers & cultural heritage curators with VR/AR/AI developers and gamification experts. We will make way for future collaborations in the field of digital cultural heritage and arts between Oslo Region operators and key players on the European & Brussels scene.

Through case discussions and keynote presentations, this seminar will address some of the most pressing challenges that cultural institutions face in an increasingly digital world. Besides sharing information and experiences, the aim is to outline solutions and demands in terms of digital mediation of cultural heritage. These formulations also ought to address production frameworks in a European context and thus potentially result in productive concepts that European cultural policymakers can build upon.

Due to a limited number of seats, priority is given to participants with concrete ideas who are looking for collaborations in the field of cultural heritage and technology.

Schedule

Moderator: Maciej W. Hofman, Policy Officer Culture - Cultural and creative sectors, European Commission Directorate-General for Education, Youth, Sport and Culture

09.00

Registration of participants – coffee

09.30

Opening words

By Mrs. Ingrid Schulerud, Norway's Ambassador to Belgium.

09.40
Klimt's Magic Garden

Klimt’s Magic Garden

The virtual reality artist and filmmaker Frederick Baker has used high-resolution digital photographic material to create a fantastic virtual world in which visitors can embark on an interactive filmic journey. Frederick Baker will present this VR Installation currently exhibited at Centre for Fine Arts, BOZAR, in Brussels as part of the BEYOND KLIMT exhibition .

Mr. Baker will give insights into the production of this specific work and will also reflect on the need to rethink our current models of production and funding for projects of this kind.

Artifical intelligence – an emotional avatar of Edvard Munch

Embedded in the European research project GIFT, funded by the Horizon 2020 programme, the Munch Museum collaborates with the Serbian software developer NextGame and the University of Nottingham. The aim of the collaboration project is to develop a virtual avatar based on Edvard Munch’s personality who is able to have a meaningful conservation with the user.

Project Coordinator Nikita Mathias from the Munch Museum will inform about the project and give insights from the production process. Moreover, he will reflect on the wider implications of realizing a digital mediation project of this scale and complexity.

Peer Gynt

Poetry in VR and Henrik Ibsen’s play Peer Gynt as a computer game – Old classics in new formats

Hamar Game Collective (HGC) is a collaborative hub for game developers situated in Hamar in Hedmark county (NO). They were approached with two challenges – can you create a VR experience based on the Norwegian poet Hans Børli’s poetry and can you make a computer game based on the playwright Henrik Ibsen’s play Peer Gynt? HGC will explain their approach to these challenges and we will also hear the perspective from two of the clients, Hedmark County Council and Peer Gynt AS. A particular focus will be on the dialogue between the commissioner and company, challenges and success factors.

The case will jointly be presented by Amund Steinbakken, Hedmark County Council, Siw A. Hødnebø Espeland, CEO / Programmer, Encircle Games AS and Catharina Bøhler Sarepta Studio, and May Brit Støve, Head of Development Peer Gynt AS.

10.45

Coffee break

11.00

The Innovation Barrier

What are the main barriers to tech-triggered innovation in the cultural heritage sector? Are these unique to the sector, or are there overlaps with other creative sectors? How can we overcome these barriers? And what is the role of the public sector in this?

Holger Volland, Vice President and member of the executive board of Frankfurter Buchmesse. Volland is responsible for international business development and heads the book fair’s office in Beijing and the divisions for events and special sales. Volland is also founder and director of THE ARTS+.

11.30
European year of Cultural Heritage 2018

European Commission Response: “European Cultural Heritage in the Digital Age”

How will EU policy and funding instruments respond to the challenges as they have been layed out? Is there an overarching logic to the multiple collaborative efforts that currently play out in the field between digital developers and cultural institutions across Europe? What is it worth, to whom?

Maciej W. Hofman, Policy Officer Culture - Cultural and creative sectors, European Commission Directorate-General for Education, Youth, Sport and Culture

12.00

Plenary debate moderated by M. Hofman

12.30

Lunch & testing the installations

  • My Child Lebensborn
  • The Sun - immersive installation #1
  • The Sun - immersive installation #2
  • Folkmusic 360
  • Hans Børli Poetry in VR
  • Henrik Ibsen's Peer Gynt as a game
  • The Heritage App
13.30

The VR/AR revolution

The VR/AR revolution – where is the technology heading and how do we ensure cross-sector collaboration and innovation?

Håvard Røste, manager VRINN business cluster and project manager the Hamar Region Development.

13.45
Farmhouses of Hälsingland

Farmhouses of Hälsingland

Oslo havn 1798

Oslo havn 1798

To the sun

To the Sun

To the sun

To the Sun

A pot of ideas – short presentations of works in progress

  1. Three in one from Region Gävleborg:
    • How a World heritage site gets virtual
    • Virtual World Heritage Network
    • Folkmusic 360 – how to play with others all alone
    From Storytech Arena, the regional project for European Year of Cultural Heritage 2018 and the World Heritage Decorated Farmhouses of Hälsingland; Henrik Harrysson, Lena Landstrom and Anna-Karin Ferm will tell the story about how the World heritage became virtual, and will invite to a recently established network Virtual World Heritage Network and showcase a 360 musical VR experience.
  2. Oslo havn 1798 This project combines the historian’s skills with sources and narrative with 3d graphics and game technologies to recreate, as closely as possible, what it would be like to be in the Port of Oslo in the year 1798. Presented by Ragnhild Hutchison, historian and CEO of Tidvis AS.
  3. Munch - The Northern Route: A project aiming to make two of the heritage sites after the painter Edvard Munch more attractive for visitors, and his relationship to these sites more well-known. How can new technology contribute to this? Project manager Maria Sætersdal Remøe will present some thoughts from the project's perspective, as well as some concepts under development.
  4. Anno Museum, Hedmark (NO), is in the process of developing a solution for using AR/VR in order to enhance the visitor’s experience, Stine S. Skjæret is head of communications at Anno.
  5. A VR project around the visual and conceptual concerns of Edvard Munch's The Sun, that puts the viewer on a rocky shore to watch the sun rise, from pre-dawn darkness to full light, leading the audience into Munch's own contemplations on the effect of light and colour on ourselves. Presented by Michael Robbins and Harmke Heezen from High Road Stories.
  6. To the Sun – An Immersive VR Experience based on Edvard Munch’s The Sun, presented by Nikita Mathias, Munch Museum
  7. “THE VOYAGER – Call of the Vikings”. An international drama series targeted at children 8-12 combined with an interactive experience based on the series, targeting museums. The co-production between Norway (Fabelaktiv), Germany (Gebrüder Beetz/NDR), UK (Lion TV) and Canada (Sinking Ship) is supported by Creative Europe Media and will be presented by Arild Halvorsen, Executive Producer of Fabelaktiv.
  8. The Heritage App an Augmented Reality app for museums and heritage Presented by Bram Wiercx, digital heritage adviser from FARO, Flemish interface centre for cultural heritage.
  9. “FoNT” is a project in which Arts for Young Audiences Norway (Kulturtanken) co-develop models for art dissemination using technology. Project manager Charlotte Blanche Myrvold will present a collaborative VR – project by Jennie Bringaker, and an app by Teatret Vårt.
  10. Workshop in interactive storytelling applied in cultural heritage. Presented by Sandra Coumans, Founder / Strategic Advisor Culture le Hic.
  11. "Video game as Cultural Heritage" and "Gender Equality in the Gaming Industry" presented by Hoorakhsh Pourbahrami.
15.00

Break

15.15

Matching ideas & people

Take your pick of workshops:

  • Storytelling through VR and Games. Moderator: Amund Steinbakken, Hedmark County Council
  • How can digital technology help us create more personalized experiences of cultural heritage? Moderator: Nikita Mathias, Munch Museum
  • Cultural heritage sites go virtual, Moderator: Henrik Harrysson, Region Gävleborg
  • Funding shift for the digital shift in culture? Håvard Røste, VRINN business cluster and Hamar Region Development
16.15

Short sum up of working group discussions, by the moderators

16.30

Mingle & drinks


18.00 Programme finished

18.00-19.00
BOZAR - Centre for fine arts

Special viewing of Klimt´s Magic Garden at BOZAR, Centre for Fine Arts

Beyond Klimt
Klimt´s Magic Garden

(separate registration for this event)

Speakers

Frederick Baker

Frederick Baker

Dr Frederick Baker is a VR artist, film scholar, visual archaeologist and film director. His feature and documentary films for the BBC and Arte have won awards worldwide and have also been shown at Cannes. His 20 years in the business in the UK and abroad combine with his research as a film scholar in the Cambridge University Screen Media and Culture Group. In the field of the digital humanities he won the Prix Europa Nostra for his EU funded research into the proto-cinema of prehistoric rock-art and its digital presentation through interactive 3D film in both cinema and exhibition spaces. Klimt's Magic Garden won the Silver Medal for Cinematic VR at the VR Halo Awards days in Amsterdam in October this year and he won the Gold Medal for VR documentaries last year.

Catharina Bøhler

Catharina Bøhler

Catharina Due Bøhler is the CEO and co-founder of “Sarepta Studio”, an award-winning indie company. Catharina has been working in the industry for 8 years, primarily within the fields of management and game design. In addition to her leadership role at Sarepta Studio, she is Chairman of the board of Norway’s first game developer collective: Hamar Game Collective. Catharina is committed to raising the visibility of the Norwegian game industry and helping other Norwegian game startups attain a level of success.

Sarepta studio is an 8 year old game development company located in Hamar, Norway. Sarepta’s vision is creating atmospheric and thought-provoking games such as award winning “Shadow Puppeteer”, and critically acclaimed “My Child Lebensborn”.

Siw A. Hødnebø Espeland

Siw A. Hødnebø Espeland

Siw A. Hødnebø Espeland is the CEO and co-founder of Encircle Games, an indie game company. She has a bachelor degree in game programming and has been working in the industry for 5 years in fields ranging from management to programming.

Encircle Games is a Norwegian game development company that was founded in 2014. The company is a part of Hamar Game Collective, a collaborative hub of game developers. The company’s main focus is to produce engaging multiplayer experiences and aim to deliver fun and captivating games.

Henrik Harrysson

Henrik Harrysson

Henrik Harrysson is a film adviser lost in the virtual reality. Henrik is co-founder of the StoryTech Arena and conference and has been involved from the start in the making of the Virtual Heritage VR experience of the Decorated farmhouses of Hälsingland.

Maciej W. Hofman

Maciej W. Hofman

Maciej Hofman works as Policy Officer at the European Commission where he is responsible for managing initiatives related to the role of culture in cities and regions, access to culture via digital means as well as support to cultural and creative sectors. Before coming to Brussels, he worked at the Polish Ministry of Culture, British Council offices in Warsaw and Paris, a French e-learning startup and as a freelance editor and translator for cultural NGOs, film festivals and digital projects. Maciej is also a frequent speaker at different events across Europe related to creative sectors, cultural heritage and EU funding for culture.

Maciej holds MA degrees from the College of Europe and the University of Warsaw, he has also studied at Sorbonne Nouvelle Paris III. He is highly interested in narrative video games and new technologies.

Twitter: @M_W_Hofman
LinkedIn

Nikita Mathias

Nikita Mathias

Nikita Mathias currently holds the position of project coordinator for digital visitor experiences at the Munch Museum’s department of learning and education. In his job he oversees the department’s digital mediation projects and research activities, contributes to creating exhibitions and produces literature and texts on Edvard Munch for a broader readership. Having his academic background in art history, media studies, literary studies and aesthetics, he finished a doctoral degree in January 2018 on the topic “Mediations of the Sublime. Disaster Cinema and Its Historical Formation”. Besides his research activities, he has worked as a journalist and art critic for several years.

Håvard Røste

Håvard Røste

Håvard Røste works as a project manager for the regional business development agency "The Hamar Region Development" and cluster manager for the VRINN VR/AR business cluster. He has 20 years of experience from business development within the technology and media sector. His goal is to use technology to make people connect, communicate and learn better and more efficiently in a world becoming increasingly more digital and spatial.

Ingrid Schulerud

Ingrid Schulerud

Ambassador Ingrid Schulerud was appointed Norway’s Ambassador to The Kingdom of Belgium spring 2015 and took up her assignment as of 1 September. Ms Schulerud joined the Foreign Service in 1988 after graduating from the University of Oslo, with studies in economics, political science and statistics.

She has served as a Norwegian diplomat in Budapest and worked within the Ministry of Foreign Affairs on various topics related to European Affairs for 25 years.

Ms Schulerud was adviser on Baltic Affairs in the Ministry in the 90’s, then responsible for bilateral relations and following enlargement processes in EU and NATO.

She has worked extensively on democracy issues, fundamental rights and freedoms as well as minority rights as desk officer for the OSCE (Organization for Security and Cooperation in Europe), Head of Division for the Baltic states and Central Europe as well as Deputy Director General on the enlarged EU, Baltic states, Central Europe, Romania and Bulgaria.

Schulerud has, as Ambassador at large, been responsible for the programming and strategic development of the EEA (European Economic Area) and Norway grants, a European funding scheme of 1,8 billion euros in the period between 2009 – 2014. As part of the Norwegian delegation, she has participated in the on-going negotiations on a new agreement between the EEA/EFTA states and the EU.

Stine Skjæret

Stine S. Skjæret

Stine S. Skjæret is head of communications at Anno – Museums in Hedmark. Anno consists of 23 museums all over the county of Hedmark, covering a broad range of cultural and natural history, from local open-air museums to National museums. Anno is in process of developing a concept/method for using AR/VR in making better museums, as a supplement to what the museums offers the public.

Amund H. Steinbakken

Amund H. Steinbakken

Amund H. Steinbakken is adviser at Hedmark County Council. He is an archaeologist, but works with library development at the cultural department of Hedmark county, focusing on digital dissemination. He has previously lead projects on digital dissemination of Sami cultural history through tablet and site-specific digital dissemintation of music and literature on smarthphones.

May Brit Støve

May Brit Støve

May Brit Støve is the head of development at Peer Gynt AS, she is responsable for the development of the adventure-game, as a part of the Peer Gynt school project. The school project also contains coursing of theachers about Peer Gynt, and development of movies and lyrichs related to Peer Gynt.

She has a background from cultural management culture sponsorship and rhetoric from BI college. She has great experience from project management and art production. Specially related to Ibsens Peer Gynt interpretation and content

Holger Volland

Holger Volland

Holger Volland currently serves as Vice President and member of the executive board of Frankfurter Buchmesse. He is responsible for international business development and heads the book fair’s office in Beijing and the divisions for events and special sales. Together with Christiane zu Salm he founded THE ARTS+.

Over the course of his career, Holger has become known as a bridge between business and creative sectors, and his expertise for developing digital business models have helped numerous companies and organizations. He is also author of the book “Die kreative Macht der Maschinen“.

Prior to joining the book fair, Holger served as head of marketing and communications with the German Booksellers and Publishers Association and head of brand communications at MetaDesign AG. Before, he led Leipziger & Partner as Managing Director, a digital marketing and communications consultancy which he founded in Berlin. He has held positions in media such as journalism, radio, television and online development and design and curated numerous exhibitions in Buenos Aires and Berlin.

Practical

Where?

Norway House, Rue Archimède 17, Brussels

When?

12th December 2018, in celebration of the European Year of Cultural Heritage 2018 and the Birthday of Edvard Munch.

Registration

Registrations are now closed – please contact Astrid Bjerke at astrid@osloregion.org for more information about the event.